Where Is Bob the Cat Osrs Dragon Slayer 2 Reddit

Instruction manual.png

This quest has a quick guide found here.

It briefly summarises the steps needed to complete the quest.

Dragon Slayer II logo.png

Dragon Slayer 2 is a Link to Quests quest that was released on 4 January Link to 2018 2018. It was announced during Link to RuneFest RuneFest 2017, and is a sequel to the original Link to Dragon Slayer Dragon Slayer quest, which was released in 2001.

Contents

  • 1 Details
  • 2 Starting off
  • 3 The House on the Hill
  • 4 To Lithkren!
  • 5 Bob the Cat
  • 6 Robert the Strong
  • 7 The Dragon key
    • 7.1 Karamja key piece
    • 7.2 Morytania key piece
    • 7.3 Ungael key piece
    • 7.4 Kourend key piece
  • 8 Reforging the key
  • 9 The Ultimate Weapon
  • 10 A World United
  • 11 The Assault
    • 11.1 Part I
    • 11.2 Part II
    • 11.3 Part III
    • 11.4 Part IV
    • 11.5 Part V
  • 12 Ending
  • 13 Rewards
  • 14 Music unlocked
  • 15 Trivia
  • 16 References

Details

Start point Speak to Alec Kincade outside the Myths' Guild. Speak to Alec Kincade outside the Myths' Guild.
Official difficulty Grandmaster
Description 30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II.
Length Very Long
Requirements
  • 200Quest point icon.png Quest points
  • Completion of the following quests:
    • Legends' Quest
      • Family Crest
      • Heroes' Quest
        • Shield of Arrav
        • Lost City
        • Merlin's Crystal
        • Dragon Slayer
        • Druidic Ritual
      • Underground Pass
        • Biohazard
          • Plague City
    • Dream Mentor
      • Lunar Diplomacy
        • The Fremennik Trials
        • Lost City
        • Rune Mysteries
        • Shilo Village
          • Jungle Potion
      • Eadgar's Ruse
        • Druidic Ritual
        • Troll Stronghold
          • Death Plateau
    • A Tail of Two Cats
      • Icthlarin's Little Helper
        • Gertrude's Cat
    • Animal Magnetism
      • Ernest the Chicken
      • Priest in Peril
      • The Restless Ghost
    • Ghosts Ahoy
      • Priest in Peril
      • The Restless Ghost
    • Bone Voyage
      • The Dig Site
      • 100 Kudos
    • Client of Kourend

No boosts allowed:

  • 75Magic icon.png Magic
  • 70Smithing icon.png Smithing
  • 68Mining icon.png Mining
  • 62Crafting icon.png Crafting
  • 60Agility icon.png Agility (higher recommended)
  • 60Thieving icon.png Thieving (higher recommended)
  • 50Construction icon.png Construction
  • 50Hitpoints icon.png Hitpoints
  • Started the Firemaking part of Barbarian Training to gain access to the Ancient Cavern
Items required
  • A pickaxe
  • An axe
  • 8 oak planks
  • 10 swamp paste
  • 20 raw herring
  • At least 12 nails of any kind (Note: Bringing more is recommended; nails may bend!)
  • A hammer
  • A machete
  • A saw
  • Catspeak amulet
  • Ghostspeak amulet
  • Goutweed
  • Cut dragonstone
  • 2 molten glass
  • Glassblowing pipe
  • Spade
  • Astral rune
  • Seal of passage (if elite Fremennik Diary is not done)
  • Tinderbox
  • Pestle and mortar
  • Runes for 3 Fire Wave spells OR 3 Fire Surge spells

Recommended:

  • Stamina potions
  • Serpentine helm or anti-venom+
  • Teleports to various places around the game, most notably Musa Point, Fossil Island, Lunar Isle, and Rellekka
  • High-tier combat equipment, high-healing food, and prayer potions
Enemies to defeat
  • Vorkath (level 392)
  • Spawn (level 100)
  • Robert the Strong (level 194)
  • 2 Green dragon (level 79)
  • 2 Blue dragon (level 111)
  • Red dragon (level 152)
  • Iron dragon (level 189)
  • Brutal green dragon (level 227)
  • Black dragon (level 227)
  • Steel dragon (level 246)
  • Brutal red dragon (level 289)
  • Mithril dragon (level 304)
  • Adamant dragon (level 338)
  • Rune dragon (level 380)
  • Galvek (level 608)

Starting off

Items required: Pickaxe (suggested: Amulet of glory, Digsite pendant, weapons and armour)

To start the quest, first speak to Chat head image of Alec Kincade, File:Alec Kincade chathead.png Alec Kincade outside the Link to Myths' Guild Myths' Guild. A quick way there is using the Chat head image of Spirit tree, File:Spirit tree chathead.png Spirit tree to Link to Feldip Hills Feldip Hills. He will let you join the guild if you can discover an ancient secret, and tells you to meet up with Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas Jones at Link to Karamja Wines, Spirits, and Beers Karamja Wines, Spirits, and Beers on Link to Musa Point Musa Point. The fastest way to get to him is use the Karamja teleport on a Amulet of Glory and walk south. Another quick way is to use the TzHaar Fight Pit minigame teleport.You can also use fairy ring DKP then travel south, over the log then north, then use the shortcut.

A hidden laboratory found near Elvarg's lair.

Speak to Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas Jones, who will realise you are the Hero of Link to Crandor Crandor after learning that you slayed Elvarg.png Elvarg. He tells you to meet him in her old lair.(The lair is inside the volcano, just head west to find it). Once inside, head north west then north, then east, you will have to climb over the wall. Speak to Dallas Jones again, and then use a Link to pickaxe pickaxe on a covered up wall at the north-eastern corner. Should a player forget their pickaxe, just outside her lair, there is a rock with a Item image of %7B%7B%3Abronze+pickaxe%7D%7D, File:bronze pickaxe.png bronze pickaxe embedded in it. When the wall crumbles, enter the tunnel to find an ancient laboratory.

Inspect the machinery to the east for some Item image of %7B%7B%3Aold+notes%7D%7D, File:old notes.png old notes, then attempt to inspect the mural. A Level 100 Spawn (Dragon Slayer II).png spawn will burst out from the nearby strange egg and attack you; kill it. Once it is killed, inspect the mural again, which illustrates dragons and fungi with the word "Lithkren". Dallas recalls an Link to House on the Hill old settlement on Link to Fossil Island Fossil Island with similar architecture as the laboratory, with one of the many books he found there mentioning a place called Lithkren. He will ask that you make your way to the Link to House on the Hill House on the Hill to meet him there.

The House on the Hill

Items required:None. Recommended: 7+ free inventory spaces.

The quickest way to reach the Link to House on the Hill House on the Hill is with an enchanted Item image of %7B%7B%3Adigsite+pendant%7D%7D, File:digsite pendant.png digsite pendant; this required having travelled to the House at least once. If players have not done so, they must reach the House by foot.

Once inside, climb down the trapdoor and speak to Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas. He will tell the player that he had read through the ancient books again, and determines that the grid on the floor is a map of the island. He will ask you to find 24 Map piece 1.png map pieces, which are found near or around the House; don't go past the bridges, as there's nothing there.

  • There are five scraps in the open chest at the same floor as you.
  • There are three more scraps in the open chest at the top floor.
  • There are seven scraps in a hook briar south of the house.

The completed map of Fossil Island

  • There are five in a mushtree just east of the house, near the strange stone.
  • There are four in the fungi next to the staircase outside.

Once all map parts are given to Dallas, the map now must be completed. The map consists of 24 tiles, five of which will be stuck to the board, signifying that's their final position. The free pieces must be rotated and dragged around the interface in order to make progress.

Once all the map tiles have been correctly positioned, the puzzle will automatically close and appear on the floor, with Dallas determining the north-westernmost island to be Link to Lithkren Lithkren. Dallas will then ask you to look for Chat head image of Jardric, File:Jardric chathead.png Jardric for a boat, since he does not wish to ask the Museum expedition for it, as it requires a lot of paperwork and time to do so. Jardric can be found by the Link to Fossil Island General Store General Store within the Link to Museum Camp Museum Camp.

To Lithkren!

Items required: A hammer, saw, catspeak amulet, 8 oak planks, 10 swamp paste, 12+ nails of any kind. (Optional: Digsite pendant)

Building the rowboat to Lithkren.

Speak to Chat head image of Jardric, File:Jardric chathead.png Jardric on Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas Jones's behalf for a boat. Jardric tells you to build a boat with 8 oak planks, 10 swamp paste, at least 12 metal nails of any type of metal because all the boats around the island are owned by the Link to Varrock Museum Varrock Museum. Remember to bring extra nails as cheap nails can bend/break and a Item image of %7B%7B%3Asaw%7D%7D, File:saw.png saw, and a Item image of %7B%7B%3Ahammer%7D%7D, File:hammer.png hammer.

You should go to west of the Link to Wyvern Cave Wyvern Cave entrance in the Link to Mushroom Forest Mushroom Forest and build the rowboat. This is located just north-east of the rowboat at the transportation icon Transportation icon.png.

Lithkren, an ancient dragonkin fortress.

After the rowboat has been built, players can freely travel to and from the island.

Take the boat to Lithkren. Head north, then go up the stairs on the eastern side of the southwestern building. Go down the trapdoor to the south, down the stairs to the north, then follow the path. Meet Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas at the bottom. He tells you that he found these doors but can't open them.

Search the nearby burnt skeleton along the east wall for Item image of %7B%7B%3AAivas%27+diary%7D%7D, File:Aivas' diary.png Aivas' diary. Read it to discover that a battle took place on Lithkren, lead by none other than Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert the Strong, a hero who lived during the Link to Fourth Age Fourth Age, well known for defending humanity against the Link to dragonkin dragonkin. Speak to Dallas again, telling him that Robert the Strong was reincarnated into Bob chathead.png Bob the cat. While finding the notion absurd, he asks you to track down Bob while he processes this new information.

Bob the Cat

The Sphinx grants the player the ability to speak to cats without the catspeak amulet.

Find Bob chathead.png Bob, who can be located in a large array of places. Using your Item image of %7B%7B%3ACatspeak+amulet%28e%29%7D%7D, File:Catspeak amulet(e).png catspeak amulet (e) from Link to A Tail of Two Cats A Tail of Two Cats will prove very useful here. Bob is located in a different area for everyone, but a few common places he can be found are listed below:

(Make sure you have your amulet of catspeak to understand him. A very quick way to find Bob is to go to Varrock west bank anvils and hop worlds until you find him.)

With your amulet of catspeak equipped, speak to Bob. You tell Bob about you needing his memories as Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert the Strong, which he can't remember. You suggest to talk to the Chat head image of Sphinx, File:Sphinx chathead.png Sphinx again, to which he agrees.

Travel to Link to Sophanem Sophanem, and speak to the Chat head image of Sphinx, File:Sphinx chathead.png Sphinx. Before asking for her help, the Sphinx will grant you the ability to speak with cats without the amulet of catspeak, as you've proven yourself to be a friend of the felines. Tell the Sphinx of your problems; unfortunately, she can't help you, as she can't enter Bob's mind and choose specific memories of his life. However, you then remember the Chat head image of Oneiromancer, File:Oneiromancer chathead.png Oneiromancer, who may be more capable to help you and Bob. Head to Link to Lunar Isle Lunar Isle, and make sure you bring your Item image of %7B%7B%3ASeal+of+passage%7D%7D, File:Seal of passage.png Seal of passage if you haven't completed the Link to Fremennik Diary#Elite Fremennik Elite Diaries yet!

Robert the Strong

Items needed: Seal of passage, tinderbox, goutweed, 1 astral rune, hammer, pestle and mortar, fighting equipment (good ranged defensive armour and food) NOTE: Ranged attacks are ineffective. 100,000 coins and teleport to Lunar Isle per death(recommended for safety).

Head to the Chat head image of Oneiromancer, File:Oneiromancer chathead.png Oneiromancer, who is near the astral altar, and ask her about unlocking Bob's memories. She will tell you that you must make another Item image of %7B%7B%3Adream+potion%7D%7D, File:dream potion.png dream potion. She will give you a Item image of %7B%7B%3Adream+vial%7D%7D, File:dream vial.png dream vial. Fill it with water, and use your Item image of %7B%7B%3Agoutweed%7D%7D, File:goutweed.png goutweed on it. Next, use a Item image of %7B%7B%3Ahammer%7D%7D, File:hammer.png hammer on an Item image of %7B%7B%3Aastral+rune%7D%7D, File:astral rune.png astral rune, and use the resulting Item image of %7B%7B%3Aastral+rune+shards%7D%7D, File:astral rune shards.png astral rune shards on a Item image of %7B%7B%3Apestle+and+mortar%7D%7D, File:pestle and mortar.png pestle and mortar, and use the Item image of %7B%7B%3Aground+astral+rune%7D%7D, File:ground astral rune.png ground astral rune on the dream vial to finish the Item image of %7B%7B%3Adream+potion%7D%7D, File:dream potion.png dream potion. Once you make the potion, light the ceremonial brazier to the building at the far west and use the dream potion on it.

A player faces Robert the Strong.

Entering Bob's dream, Chat head image of Not Bob, File:Not Bob chathead.png Not Bob tells you that the guardian needs to be defeated to bring back Bob's memories. You must fight Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert the Strong. He is level 194 and uses Skill icon of Ranged, File:Ranged icon.png Ranged. Skill icon of Prayer, File:Prayer icon.png Prayer can be used during this fight; however, he is able to hit through prayer; it's highly recommended to bring food as he is quite accurate and his normal attacks can hit in the 20's. Link to Crush weapons Crush attacks work the best, as his crush defence is the lowest. Make sure to maximise your Link to Armour/Ranged armour Ranged Defence and crush attack. Using Link to Verac the Defiled's equipment Verac the Defiled's equipment is a recommended option due to its crush bonuses alongside having a 25% chance to ignore Robert's defences. For players with lower levels (less than 70 Skill icon of Defence, File:Defence icon.png Defence and Skill icon of Attack, File:Attack icon.png Attack), Link to Granite equipment Granite equipment with a Item image of %7B%7B%3ALeaf-bladed+battleaxe%7D%7D, File:Leaf-bladed battleaxe.png Leaf-bladed battleaxe can be a good alternative.

When Robert says: "Let's see if you can hide from this!", run to a pillar and hide behind it. This will protect you from a strong arrow, which will deal very heavy damage (50+) and deactivate your current prayer(s) if it hits you. It is best to eat any food to heal at this point while running to allow you to continuously hit without pause during the fight. Robert will then teleport you back to him for being a coward. Wait until he teleports you to attack, as clicking before will cause your character to path away from Robert before attacking. Repeat until he is defeated.

Aivas, Tristan, Odysseus, Robert the Strong, and Camorra confronting a dragonkin on Lithkren.

Bob chathead.png Bob will then remember everything now that the guardian is killed. A cutscene ensues, with Chat head image of Aivas, File:Aivas chathead.png Aivas, Chat head image of Tristan, File:Tristan chathead.png Tristan, Odysseus.png Odysseus, Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert the Strong, and Chat head image of Camorra, File:Camorra chathead.png Camorra confronting a Chat head image of Dragonkin (Dragon Slayer II), File:Dragonkin (Dragon Slayer II) chathead.png dragonkin in the dungeon beneath Link to Lithkren Lithkren.

If you die fighting Robert, a chest near the brazier will allow you to reclaim items for a fee of 100,000 Coins 1.png coins. Don't die again anywhere though, or the contents will be lost! Link to Barrows equipment Barrows armour will not break if you die, they will simply be placed in the magic chest.

If you leave the dream you do NOT have to remake the dream potion. You can re-enter the dream by talking to Bob.

The Dragon key

Bob chathead.png Bob tells you that he hid several key pieces around the world after the incident.

(Using Link to fairy rings fairy rings and teleport tablets will reduce some of the time of the trip.)

Karamja key piece

Items needed: Food, axe, machete, energy restoration (Stamina potions and Saradomin brews recommended). Note: Players with 79 Skill icon of Agility, File:Agility icon.png Agility can access a vine Link to Shortcuts shortcut into the Link to Kharazi Jungle jungle without needing an axe or machete.

Location of the maze entrance.

The route to reach the centre of the temple.

Bob chathead.png Bob tells you that he hid the Link to Karamja Karamja key on the south coast of Karamja; the Link to Kharazi Jungle Kharazi Jungle. Head towards the south-eastern area of the shore, where there's staircases leading underground. This takes you to the Link to Karamjan Temple Karamjan Temple, a maze with the key piece in the centre.

You have to navigate the maze, with traps consisting of spike and man traps. The spikes can be disabled through Skill icon of Thieving, File:Thieving icon.png Thieving, and man traps leaped over with Skill icon of Agility, File:Agility icon.png Agility. Note that toggling Link to Energy running off while leaping over the traps seems to improve the chance of success. To make matters worse, there are also multiple level 124 Stone Guardian (magic).png stone guardians wandering the area in a Link to Multicombat area multi-combat environment. Each stone guardian only uses one combat style (indicated by the colour on them), so Skill icon of Prayer, File:Prayer icon.png pray accordingly. Go west, south, east all the way, north, west, south. The traps will do more damage than the guardians so be on the lookout for wall traps.

Once you reach the center, grab the Dragon key piece (Ungael).png key piece. The plinth also activates for a two-way transport between the entrance and center.

Morytania key piece

Items needed: Spade, ghostspeak amulet, glassblowing pipe, dragonstone, 2 molten glass, non-food healing (Saradomin brews recommended) or druid pouches if bringing food, Teleports to Varrock, Port Phasmatys, Draynor Manor, and Mort Myre (recommended)

Location of the Census records.

Bob chathead.png Bob tells you that Chat head image of Tristan, File:Tristan chathead.png Tristan held onto this Dragon key piece (Ungael).png key piece. Go to Link to Varrock Varrock, and speak to Chat head image of Reldo, File:Reldo chathead.png Reldo regarding this. He'll tell you of a book containing census records, and that he doesn't remember where it was, but knows that it had a red cover. Search the bookcases until you find the Item image of %7B%7B%3AVarrock+census+records%7D%7D, File:Varrock census records.png Varrock census records. Bring it back to Reldo for further inquiry. According to the records, it appears Tristan's descendants may have settled in Link to Port Phasmatys Port Phasmatys, as that is where most Link to Misthalin Misthalin migrants settle.

Make your way to Port Phasmatys, and make sure you have your Item image of %7B%7B%3Aghostspeak+amulet%7D%7D, File:ghostspeak amulet.png ghostspeak amulet equipped. Speak to the Chat head image of ghost villager, File:ghost villager chathead.png ghost villagers, and they'll lead you to Chat head image of Sarah (Port Phasmatys), File:Sarah (Port Phasmatys) chathead.png Sarah in the house just west of the bank with a range. Speak to her about the key; she buried it in the swamp to prevent the Vanstrom Klause chathead.png vampyres from obtaining it, and does not wish for it to be found, as she believes it is safer that way.

You'll remark about a device that may find it, so head to Link to Draynor Manor Draynor Manor and speak to Chat head image of Ava, File:Ava chathead.png Ava. She can make you the device if you make her a locator orb, from two pieces of Item image of %7B%7B%3Amolten+glass%7D%7D, File:molten glass.png molten glass and a cut Item image of %7B%7B%3Adragonstone%7D%7D, File:dragonstone.png dragonstone with a Item image of %7B%7B%3Aglassblowing+pipe%7D%7D, File:glassblowing pipe.png glassblowing pipe. Make an Item image of %7B%7B%3Ainert+locator+orb%7D%7D, File:inert locator orb.png inert locator orb, then give it to her. After some adjustments, she will give you a Item image of %7B%7B%3Alocator+orb%7D%7D, File:locator orb.png locator orb.

The orb acts much like similar items, damaging the player when used in return for telling you where it is. The key piece will be located in a semi-random location within Link to Mort Myre Swamp Mort Myre Swamp. Make sure you have food to last the trip. Be wary of Ghast.png ghasts, as they may rot your food. Once you find the exact location denoted by a red game text message, use your Item image of %7B%7B%3Aspade%7D%7D, File:spade.png spade to dig it up.

NOTE: While you can't die from the orb's damage directly, the ghasts in the Mort Myre Swamp can sometimes deal one or two hitpoints of damage.

Ungael key piece

Items needed: Combat equipment (dragonfire protection, venom protection, good ranging equipment, runes for Crumble Undead is recommended, food, prayer), 100,000 coins and teleport to Rellekka per death (recommended for safety)

A player faces Vorkath.

Bob chathead.png Bob tells you that he hid another key in an Link to Ungael abandoned dragonkin fortress north-west of Link to Rellekka Rellekka. Talk to Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead.png Brundt the Chieftain about this fortress, and he tells you that a deadly beast has slain many of his warriors who went there. He'll give you permission to fight the dragon, and that Chat head image of Torfinn, File:Torfinn chathead.png Torfinn will take you there. In order to pass through, you will have to slay Vorkath.png Vorkath, an Link to undead undead Blue dragon.png blue dragon. You will want to bring Link to venom venom immunity items, as both Vorkath and the Spider (Ungael).png spiders in the dragonkin laboratory are capable of envenoming the player.

Vorkath's acid and fire barrage, one of his most deadly attacks.

Vorkath has a few attacks. Keep Link to Protect from Magic Protect from Magic activated at all times, and watch for his purple fire attack as it will disable your Link to Prayer#Prayers prayers, thus forcing you to reactivate them. When he barrages Link to poison poison in the air, it will fall spread on random tiles in the arena; do not stand on these tiles as they deal damage and heal Vorkath. Turning off Link to Energy run is strongly recommended to navigate the poison spots. After this attack, Vorkath will rapidly barrage the player with fire attacks. The player must then walk (not run) as they land on the tile you were standing on. Be careful to avoid the poison spread out by his earlier attack, and always keep moving during the dragonfire barrage, or you will incur heavy damage rapidly.

When Vorkath uses his freeze attack, kill the Zombified Spawn.png Zombified Spawn (Link to Crumble Undead Crumble Undead strongly recommended) that will spawn before it can hit you as it deals a decent amount of damage (30~). Vorkath also occasionally launches a fireball into the air, which will target the tile the player is on. RUN! If hit by this attack, it can easily deal up to 70 damage.

Inside the Ungael laboratory.

Once he is defeated, move past him to the north-west to find a Link to Dragonkin Dragonkin laboratory. Small level 35 spiders are here that can inflict venom, if you die you will lose your stuff. Pull a lever in the south-west with at least 15% run. Once that lever is pulled, run to the locked room in the east for a Dragon key piece (Ungael).png dragon key piece and an Item image of %7B%7B%3Aancient+key%7D%7D, File:ancient key.png ancient key. MAKE SURE YOU GRAB BOTH OF THESE BEFORE LEAVING! If you forget one of these items, you will need to return; fortunately, you do not need to fight Vorkath again.

Kourend key piece

Items needed: Magic and Ranged protective armour, food, and a light source

Bob tells you that Chat head image of Camorra, File:Camorra chathead.png Camorra hid her Dragon key piece (Ungael).png key piece in a land far west. Head to Chat head image of Amelia, File:Amelia chathead.png Amelia in the Link to Shayzien House Shayzien House. She is in a hut south-west from the bank, west of the clothes store. Players can use the Link to Fairy rings fairy ring code D J R to teleport to the Shayzien House.

While you are nearby, grab a Item image of %7B%7B%3Atinderbox%7D%7D, File:tinderbox.png tinderbox and a Link to Light sources light source from the bank if you haven't already. Speak to her, and she will tell you to go to the Link to Shayzien Crypts Shayzien Crypts, whose entrance is found in the south-western part of the Link to Graveyard of Heroes Graveyard of Heroes.

Map of the crypt.

There are three levels in the crypt, and you will need to make your way to the bottom level. Activate Link to Protect from Magic Protect from Magic, as there are multiple high-levelled Link to Zombie zombies and Skeleton.png skeletons (level 132) in a Link to Multicombat area multi-combat environment. The zombies and skeletons use Skill icon of Ranged, File:Ranged icon.png Ranged, Skill icon of Magic, File:Magic icon.png Magic or Link to Melee Melee, so run past them as fast as you can until you reach the crypt. From the upper level, take the ladder in the north-east corner down to the middle level. Then, make your way to the far east ladder to get to the bottom level. Once you reach the bottom level, head to the centre, and enter the southern doors.

A player in Camorra's tomb in the Shayzien Crypts.

Inspect Camorra's tomb and solve a riddle. Grab the four busts of Item image of %7B%7B%3ARobert+bust%7D%7D, File:Robert bust.png Robert, Item image of %7B%7B%3ACamorra+bust%7D%7D, File:Camorra bust.png Camorra, Item image of %7B%7B%3ATristan+bust%7D%7D, File:Tristan bust.png Tristan, and Item image of %7B%7B%3AAivas+bust%7D%7D, File:Aivas bust.png Aivas from the corners and place them accordingly on the plinths, based on what the puzzle states.

The puzzle can be solved in a few steps (Fill in with table):

"The one from [Location] sat at the north of the table": Place this statue north.

"Opposite the one with [Weapon]": Place this statue south.

"The one with [Weapon] asked the .....": Place this statue west.

Place the leftover statue east.

Person Weapon Location
Aivas Crossbow Zartharim
Camorra Axe Saranthium
Robert Bow Arkney
Tristan Sword Karville

Note: If you get the puzzle wrong, you'll be teleported back to the top floor, and the puzzle will randomise itself.

Once you unlock the crypt, take the dragon key piece inside.

Reforging the key

Items required: All 4 pieces, ancient key, runes for 3 Fire Wave OR 3 Fire Surge spells, hammer, dragonfire protection. (Recommended: Food, armour, anti-dragon shield or dragonfire shield AND antifire potion, Barbarian Outpost teleport, stamina, food, Digsite pendant)

A player lighting the dragon forge.

Travel to the Link to Ancient Cavern Ancient Cavern (whirlpool south of Link to Barbarian Assault Barbarian Assault), it is not necessary to talk to Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas before forging the pieces. It is essential that you have started the Skill icon of Firemaking, File:Firemaking icon.png Firemaking part of Link to Barbarian Training Barbarian Training to gain access to the Ancient Cavern, or you will end up failing to gain entry and will thus be washed up at the shore to the south.

Ancient dragon forge.

Once on the floor with the Brutal green dragon.png brutal green dragons, follow the east wall until you reach stairs leading to the Mithril dragon.png mithril dragons. Once up the stairs, travel west to a door on the north side of the wall and open the mithril door with the ancient key. Go inside. Use Link to Fire Wave Fire Wave or Link to Fire Surge Fire Surge on the three dragon head structures. Go back out and travel east and down the stairs. Run to the south-west corner where the Barbarian (female) chathead.png barbarians are and go up the stairs. Continue to the end and forge the four pieces together by using one of the several anvils.

Once you have the Item image of %7B%7B%3ADragon+key%7D%7D, File:Dragon key.png Dragon Key, go back to the dragon door, which is located on Link to Lithkren Lithkren using the boat on the west coast of Link to Mushroom Forest Mushroom Forest on Link to Fossil Island Fossil Island, and place the key into it.

The Ultimate Weapon

Enter through the doors and continue down the hallway. Talk to Dallas, a cutscene will then play. You, Bob chathead.png Bob and Chat head image of Dallas Jones, File:Dallas Jones chathead.png Dallas will find a live dragon, before a Link to Dragonkin Dragonkin approaches. The Dragonkin, Chat head image of Zorgoth, File:Zorgoth chathead.png Zorgoth, reveals its name as Galvek (asleep).png Galvek, the Dragonkin word for "Fate". Zorgoth notices that Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert has changed forms, and reveals that the attempt on his life by Robert had failed. He somehow recognises the player, but not Dallas, who will then ask Zorgoth about Elvarg, and why she attacked Crandor.

Zorgoth, a dragonkin, appears before you, Bob, and Dallas.

Zorgoth reveals that as their numbers are dwindling, the dragonkin required a new weapon to turn the tide against the humans. Elvarg was the first of these dragons intended to destroy humanity, but remarks that it was a failure, and continued experimenting on various other creatures in various laboratories, including the one on Lithkren, where they began working on the ultimate weapon: a dragon that can control the minds of other dragons. However, Chat head image of Robert the Strong, File:Robert the Strong chathead.png Robert had launched an assault on the island, forcing him to seal the laboratory, with himself in it, in hopes that his kind will reopen the doors to resume their work. However, due to Robert's actions, this never happened.

Zorgoth will state that being sealed in here has given him hundreds of years to perfect his creation, the dragonkin's salvation. Dallas will interrupt, asking why he intends to annihilate humanity. Zorgoth answers by saying that they were defending themselves from the humans, while Robert argues that they were the ones being attacked. Zorgoth continues, saying that only a handful of dragonkin who gave in to the curse of the Stone attacked the humans, but they were not willing to distinguish the aggressive dragonkin from the peaceful ones, and neither will he, stating humanity is a disease. He calls Galvek out of the incubation chamber, and Galvek launches fireballs at the group, killing Dallas. You grab Bob and narrowly avoid them.

Outside, Chat head image of Jardric, File:Jardric chathead.png Jardric will investigate and find Zorgoth and Galvek. He fires a shot at Galvek, before being knocked away by Zorgoth. Galvek smashes through the roof and flies off with Zorgoth, who is preparing to organise the dragons for the assault on humanity.

A World United

Items required: Ardougne teleport, Varrock teleport, Falador teleport, transportation to Rellekka

Chat head image of Jardric, File:Jardric chathead.png Jardric and Bob chathead.png Bob suggest that you should get Chat head image of King Roald, File:King Roald chathead.png King Roald's aid, so go to Link to Varrock Varrock and tell him of the threat. Chat head image of King Roald, File:King Roald chathead.png Roald trusts your judgement, so he asks you to get the other kingdoms and nations to work together; Chat head image of King Lathas, File:King Lathas chathead.png King Lathas, Chat head image of Sir Amik Varze, File:Sir Amik Varze chathead.png Sir Amik Varze and Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead.png Brundt the Chieftain, while his advisor Chat head image of Aeonisig Raispher, File:Aeonisig Raispher chathead.png Aeonisig Raispher attempts to reach out to other people, as they will need all the help they can get.

The kingdoms of Gielinor meet to discuss the dragonkin threat.

Once all three have made their way to Varrock, head back to the Link to Varrock Palace castle and speak to Roald, who has organised a meeting in the dining room, and have agreed to launch an assault on Link to Ungael Ungael, where the dragons are gathering. Regardless of what you say of the plan, Bob will ask to speak with you outside.

Bob will tell you that Link to dragonkin dragonkin are immune to most weapons, and that the dragon's assault will not cease until Chat head image of Zorgoth, File:Zorgoth chathead.png Zorgoth is dead. He reveals that when Jardric attacked Galvek (asleep).png Galvek, Zorgoth was injured as well, leading him to the conclusion that Galvek and Zorgoth are linked, and share each other's pain; killing Galvek will kill Zorgoth as well.

After talking to Bob, head to Link to Rellekka Rellekka.

The Assault

The combined fleet will make their way towards the Dragonkin Fortress on Link to Ungael Ungael to stop Chat head image of Zorgoth, File:Zorgoth chathead.png Zorgoth. Zorgoth will send his own dragon army to counter the advance. Checkpoints are listed in parts and stages.

If you die during Parts II-V, you can reclaim your items from Chat head image of Torfinn, File:Torfinn chathead.png Torfinn, costing 100,000 Coins 1.png coins each time. Completing each part acts as a "checkpoint", so you are free to teleport out after completing a part if you are low on supplies and do not have to restart from the beginning.

Part I

Note: Ensure you have four free inventory spaces for acquired items (Revitalisation potion, hammer, water container, swamp paste).

Defending Brundt's ship from the dragon's assault.

Speak to Torfinn in Rellekka. You will be placed on Chat head image of Brundt the Chieftain, File:Brundt the Chieftain chathead.png Brundt's ship, and will need to repel a dragon assault for four minutes. The dragons will launch Link to dragonfire dragonfire towards the ship, either causing leaks, damaging the masts, wounding the rowers, or causing fires. There are several crates containing items to repair the ship and maintaining its integrity. If the ship's integrity falls to 0%, you will need to restart again.

When you are nearing the end of the 4 minutes you will notice that the frequency of damage to the ship will increase significantly and it will be impossible to have the ship cleared of all damage. The best tactic here is to always repair damage/heal the warrior closest to you. A stamina potion could be useful here.

Part II

Crossing the shipwrecks.

What remains of the army advances onward, while the rest take their time to catch up. Before navigating through the shipwrecks, make sure you have full Link to dragonfire dragonfire protection, as there are several dragons, which will launch Link to dragonfire dragonfire at you throughout the area. You will want to bring a lot ofLink to food food, as you can fail some of the obstacles and take damage. There are several fancier ships, which act as "milestones". Several of the leaders will be fighting a lone dragon; you will need to kill it to proceed. The first "fancy" ship has a Red dragon.png red dragon; the second has an Iron dragon.png iron dragon, and the last has a Brutal green dragon.png brutal green dragon.

Part III

Help the Link to Varrock Varrock guard fight several dragons on Varrock's grand ship. This consists of two Green dragon.png green dragons and Blue dragon.png blue dragons. The dragons fight the guards, but will shift their Link to Aggressiveness aggression towards you when you get near.

Part IV

Once these four dragons are killed, Chat head image of Zorgoth, File:Zorgoth chathead.png Zorgoth and Galvek (asleep).png Galvek board the ship. Galvek launches Link to dragonfire dragonfire, which kills four Varrock guards. He then launches dragonfire at you, prompting you to leap away. However, Bob chathead.png Bob is killed in the process as he was right behind you.

The heroes aid you in a fight against a rune dragon.

There are two waves of dragons to deal with, with another dragon taking its place once the previous one is killed. Checkpoint occurs after completion of each wave.

High damage fire attack.

During these fights, Galvek will launch a dragonfire ball attack from the sky that can deal up to 115 damage regardless of your dragonfire protection if you don't move from your spot. If you are adjacent to the dragonfire, it deals half damage instead. Either stay within visible range of Galvek and look out for dragonfire animation, or turn on sound effects and listen for the sound effect (a long sustained rumbling noise).

At the start of Wave 2, the leaders will appear and assist you in battling the dragons, though you shouldn't expect them to do much for you. If you happen to leave or die here, you will return on Wave 2 and do not have to complete Wave 1 again. Lower levels can use this to their advantage by switching from Link to Armour/Ranged armour Ranged gear to Link to Armour/Magic armour Magic gear between waves.

Players having trouble with Wave 2 can stand underneath the Adamant dragon.png adamant and Rune dragon.png rune dragons, which prevents the dragons from attacking and allows the leaders to slowly kill them. It should be noted that Galvek will continue to launch dragonfire — walking south and Link to tanking tanking a hit from the dragons is advised when this occurs.

Part V

Recommended: 1-3 Super restore(4), Ranging potion(4), high-healing food, Dragonfire Potion, Anti-dragonfire shield or better, many Ruby bolts (e) and Diamond bolts (e).

Galvek (asleep).png Galvek will finally confront you for a fight. The dragon has 1,200 Skill icon of Hitpoints, File:Hitpoints icon.png Hitpoints and four phases. The leaders don't assist you, but instead fight two Brutal black dragon.png brutal black dragons that Chat head image of Zorgoth, File:Zorgoth chathead.png Zorgoth planned to use to attack the player.

In addition to using all three forms of Link to combat combat and the high-damage Link to dragonfire dragonfire, Galvek uses the following abilities. Phasing occurs after 300 damage is inflicted.

Galvek's fire traps during phase 1.

  • Phase 1: Galvek can launch fire traps at range, which if touched, will deal up to your max health in damage. They automatically explode after a set amount of time or if Galvek is forced into the next phase. Fighting Galvek moving north to south in front of him will ensure you always avoid the traps and don't take physical damage. Pray Mage during this phase.

Galvek's hurricane attack during phase 2.

  • Phase 2: Galvek will harness the power of air on the west side, and begins to use Ranged attacks. He can launch a hurricane that will drain stats, especially Link to Energy run energy. Pray Ranged from this phase on.

Galvek's tsunami attack during phase 3.

  • Phase 3: Galvek will harness the power of water on the east side. He can launch a tidal wave, which has one gap as the escape route. After launching a tidal wave, he will follow up with the launched dragonfire ball attack. Waves can deal up to 109+ damage if hit. WARNING: Turn Link to Auto Retaliate Auto Retaliate off, otherwise there's a chance you'll walk into the wave when he attacks you.

Galvek's rock tomb attack during phase 4.

  • Phase 4: Galvek will harness the power of earth, landing on the middle of the ship. He can launch an earth projectile that entombs the player in stone if they are hit by it.
    • If one moves as soon as Galvek fires an ability, it is possible to never be frozen by Galvek's earth attacks and never damaged by Galvek's special dragonfire. If you are hit, you can wait until you are freed while making sure the special dragonfire is not being fired. If it is fired while you are stuck, teleport out to save yourself 100k.

For this fight, it's highly recommended to use Skill icon of Ranged, File:Ranged icon.png Ranged, as while he is weakest against Link to Stab weapons stabbing attacks, he is just as weak against Ranged. His high health pool means that Ruby bolts (e) 1.png Ruby bolts (e) can deal up to 100 damage, which significantly speeds up the battle. Once he is below 150 health, you should switch to Diamond bolts (e) 1.png Diamond bolts (e).

If the player is having trouble with Ranged (or simply is looking for a unique fight experience), it is possible (and not excessively difficult) to defeat Galvek entirely with Melee, provided the player has high melee stats (90+ in Attack, Strength, AND Defence). Players with 90+ Attack and high Stab bonuses will consistently hit Galvek, reducing his health rather quickly, and at a much more consistent rate than utilizing Ruby Bolts (e), which can be unreliable at times. Another advantage to a Melee attempt is that Galvek's own Melee attack is fairly inaccurate (far less accurate than any of his other standard attacks) provided the player has a respectable Defence level (90+). If attempting this, a Zamorakian Hasta (as Galvek is weak to Stab attacks) and Dragonfire Shield are essential here. As well, meleers should have Protect From Magic and Piety active for the entirety of the fight (all phases), and "tank" armour should be equipped, such as full Torag (for example).

For lower-levelled players (under 70 Defence), this fight is highly based on RNG, so using Link to Blessed dragonhide armour Blessed dragonhide armour along with a Item image of %7B%7B%3ADragon+crossbow%7D%7D, File:Dragon crossbow.png Dragon crossbow, if possible, will be very useful. This fight can take tens of tries at a low level because of the randomness of the enchanted bolts that do the majority of the damage so be prepared for this. It's highly likely that in your first few tries you may need to teleport out if you've run out of food by the end of phase 3, or have used too much food in the first 3 phases.

Zorgoth incinerated by his own creation.

Once Galvek reaches zero health, he spirals out, falling to the ground. In a last-ditch effort to destroy the player, he fires a massive fireball which shoots backwards, completely incinerating Zorgoth.

Note: If both you and Galvek die at the same time, you don't need to fight it again. When you go to the fleet, the cutscene of Galvek dying will play.

With Galvek slain and the Dragonkin menace defeated, the battle has been won.

A player being congratulated after defeating Galvek.

Ending

You will be brought back to Link to Burthorpe Burthorpe, where you, Chat head image of Unferth, File:Unferth chathead.png Unferth and Chat head image of Neite, File:Neite chathead.png Neite will mourn Bob chathead.png Bob's death. Make your way back to Chat head image of Alec Kincade, File:Alec Kincade chathead.png Alec and inform him of your achievements; he will be impressed and initiate you as a member of the Link to Myths' Guild Myths' Guild.

Congratulations, Quest Complete!

Rewards

Dragon Slayer II reward scroll.png

  • 5 Quest point icon.png Quest points
  • 25,000Smithing icon.png Smithing experience
  • 18,000Mining icon.png Mining experience
  • 15,000Agility icon.png Agility experience
  • 15,000Thieving icon.png Thieving experience
  • Ability to speak to cats without the Catspeak amulet
  • Access to the Myths' Guild
    • Ability to make Super antifire potions by speaking to Primula
    • 4x 25,000 experience in Magic, Ranged, Strength, Attack, Defence or Hitpoints by speaking to Ellen
    • Access to Fountain of Uhld where dragonstone jewellery (excluding the ring of wealth) can be recharged
    • Access to the Pool of Dreams where players can refight Galvek or rewatch cutscenes from the quest
    • Access to the wrath altar
  • Access to adamant and rune dragons in the Lithkren Vault
  • Access to a stronger version of Vorkath on Ungael
  • Ability to reforge the dragon platebody and kiteshield
  • Ability to have a rune dragon as a Treasure Room guardian (requiring 99 Construction and 25,000,000 coins)
  • Ability to create an Ava's assembler by bringing Vorkath's head, 75 Mithril Arrows, and 4,999 gp (or Ava's Accumulator) to Ava in Draynor Manor

Music unlocked

Trivia

The log in screen upon the release of the quest.

References

v d e

Dragon Slayer II

NPCs

Alec Kincade chathead.pngAlec Kincade Dallas Jones chathead.pngDallas Jones Bob chathead.pngBob Neite chathead.pngNeite Sphinx chathead.pngSphinx Not Bob chathead.pngNot Bob Dragonkin (Dragon Slayer II) chathead.pngDragonkin Veos chathead.pngVeos Imerominia chathead.pngImerominia Amelia chathead.pngAmelia Johnathan chathead.pngJohnathan Sarah (Port Phasmatys) chathead.pngSarah Torfinn chathead.pngTorfinn Zorgoth chathead.pngZorgoth Ava chathead.pngAva Thorvald the Warrior chathead.pngThorvald Koschei the deathless chathead.pngKoschei Fremennik warrior Fremennik drummer

Fourth Age heroes

Aivas chathead.pngAivas Camorra chathead.pngCamorra Robert the Strong chathead.pngRobert the Strong Tristan chathead.pngTristan Odysseus

Leaders

King Lathas chathead.pngKing Lathas King Roald chathead.pngKing Roald Sir Amik Varze chathead.pngSir Amik Varze Brundt the Chieftain chathead.pngBrundt the Chieftain

Team

Achietties chathead.pngAchietties Brundt the Chieftain chathead.pngBrundt the Chieftain Jardric chathead.pngJardric Sir Tiffy Cashien chathead.pngSir Tiffy Cashien Oneiromancer chathead.pngOneiromancer Wise Old Man chathead.pngWise Old Man

Monsters

Spawn Robert the Strong Stone Guardian Vorkath Zombified Spawn Spider

Final fight

Green dragon Blue dragon Black dragon Steel dragon Brutal red dragon Mithril dragon Adamant dragon Rune dragon Galvek

Items

Old notes.png Old notes Map piece 1.png Map piece Aivas' diary.png Aivas' diary Dream potion.png Dream potion Malumac's journal.png Malumac's journal Varrock census records.png Varrock census records Inert locator orb.png Inert locator orb Locator orb.png Locator orb Water container.png Water container Revitalisation potion.png Revitalisation potion

Busts

Aivas bust.png Aivas Camorra bust.png Camorra Robert bust.png Robert Tristan bust.png Tristan

Keys

Ancient key.png Ancient key Dragon key piece (Ungael).png Dragon key piece Dragon key.png Dragon key

Locations

Ancient Cavern Crandor and Karamja Dungeon Dream World House on the Hill Karamjan Temple Lithkren Lithkren Vault Myths' Guild Shayzien Crypts Ungael

Music

Relics Lucid Dream Lucid Nightmare On Thin Ice The Maze The Walking Dead The Forsaken Scape Main Oncoming Foe The Dragon Slayer Mythical

Related

Quick Guide Pool of Dreams

Where Is Bob the Cat Osrs Dragon Slayer 2 Reddit

Source: https://oldschoolrunescape.fandom.com/wiki/Dragon_Slayer_II

0 Response to "Where Is Bob the Cat Osrs Dragon Slayer 2 Reddit"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel